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Immersive Technologies

Once the purview of gamers, virtual reality is poised to go mainstream. Along the way, it’s morphed into what’s being known as extended reality (xR) and added elements of 360 spatial audio, gesture recognition, natural language processing (NLP), and haptic feedback. Often considered a niche technology, we’ll explore its expansion of applications and its next generation capabilities.

The Tech Between Us Podcast Immersive Technologies

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Full Podcast (34:25mins) Transcript

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Introduction (00:30mins) Transcript

Condensed Podcast (09:29mins) Transcript

In this episode, we chat with Mark Sage, Executive Director of AREA (Augmented Reality for Enterprise Alliance) to discuss the capabilities of immersive technologies in global business sectors and the expanding applications of the technology. Then explore more from our sponsor partner Microchip Technology.

Meet the Experts

Raymond Yin

Podcast Host and Director of Technical Content at Mouser Electronics

Mark Sage

Executive Director of AREA

Immersive Technology Penetrates Reality

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an illustration of several servers transmitting data

Physical reality is now balanced by immersive/extended reality (XR), adding and creating new experiences. Explore the three principal types of immersive realities and how they alter how we interact with the physical world.

Read time 4 mins

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Then, Now and Next: Immersive Technology

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Catch up on the tech landscape of Immersive Technologies – where we were, where we are, and where we are going.


Learn more Amphenol InterCon Systems Lynx™ Board-to-Board & Mezzanine Connectors »

Puzzle Pieces for True Immersive Experiences

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Analog Devices
a computer chip being held by pliers

Technology advancements in accelerometers, displays, audio, and graphics have furthered immersive realities, but the engineer’s work is not finished yet. Now, we must get creative to meet the expectations of Avatar-level immersion.

Read time 5 mins

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Depth Sensors Visualize Volumes

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Analog Devices

Many new machines and robots will be able to take advantage of modular 3-D sensing and measurement thanks to the recent Analog Devices' Time of Flight development kit. As a reference design or an OEM module, volumetric sensing just got easier.

Read time 3 mins

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man wearing vr goggles holding out his hands

Immersive Tech in Pop Culture

While the technology used in virtual reality and other immersive technologies is still being developed, the concept has been present in popular TV shows and movies for decades. Here are some examples of how the entertainment industry has seen Immersive Technologies through the years.

an enterprise spaceship



Introduced in 1987. Set in 2364..

Offering the Enterprise flight crew a little R&R, this room was equipped with a grid of holographic emitters that uses transporter, replicator and repulser technology to create simulated environments, matter and even people.

A graphic representation of a holodeck with two Star Trek crew members standing in it.
a green telephone receiver


The Matrix

Introduced in 1999. Set in 2199.

This impressively seamless depiction of neural interactive simulation functioned as a computer-generated dream world built to keep humans under control.

First BCI devices used in 1990s
three icons for people joined at the head


Precog Scrubber

Introduced in 2002. Set in 2052.

This device allowed police to interface with the psychic visions of "Precogs" whose brains generated imagery of crimes before they happenned. Gestures and sensor-lined gloves were used for timeline and image navigation.

A man with haptic gloves on touching a user interaface in the air



Introduced in 2008. Set in 2009.

Interestingly set more or less in present day, this holographic imaging system contains various data ports and can export to 3D printing systems.

Tony Stark holding an interactive pen with a person hologram hovering above a holotable
a purple circle with a key inside and a tiny person running toward it


The Oasis

Introduced in 2018. Set in 2044.

The OASIS (Ontologically Anthropocentric Sensory Immersive Simulation) was a MMOSG (massively multiplayer online simulation game) started as an online gaming platform. It gradually evolved into a globally networked virtual reality world that most of humanity used on a daily basis.

Current Tech: Teslasuit and VR
The floating castle Aincrad



Introduced in 2011. Set in 2022.

An exciting display of "Full dive" MMORPG, this system allowed players to use a device called a Nerve Gear that feeds virtual reality information directly into the brain.

A female is lying on a bed with her eyes closed wearing a VR helmet


TCKR Systems

Introduced in 2016. Set in Distant Future.

This immersive nostalgic therapy plunged its users into a world of memories by copying their brain into a device and connecting it to a mass simulation.

A robotic arm plugging in an information pod into a server.


12th Gen Intel® Core Processors

Science fiction has always tested the limits of what immersive technologies are capable of, allowing us to dive deeply into movies, tv shows, and video games. But Intel proves it's not all fiction. Their new 12th Gen Intel® Core™ processors enable immersion without interruption.

A person standing in front of a VR wall showing someone skiing down a slope.
Intel Core chip
  • 12th Gen Intel® Core processors are capable of canceling out interruptions with the enhanced Gaussian & Neural Accelerator 3.0 (GNA) for more efficient noise suppression and background blurring on video
  • For elite gaming, world-class productivity, free-flowing creation, and more, 12th Gen Intel® Core processors enable deep immersion and focus

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